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PPJ 9 Post-Mortem

This past week I Implemented the light grail visuals. They looks pretty awesome. I lost most of my time to Checkers for CS451 3 things we...

Holy Tester Gold Build

Windows: https://drive.google.com/file/d/1dCxJJdaiSCaebrMysoPkwUF8Cj-Fghzb/view?usp=sharing

Lange - PPJ #09, Post-Mortem

Tasks Completed Fixed broken steampunk rooms AGAIN Fixed one (1) broken demonic room Re-made all demonic rooms Edited all L-shaped and...

Michael Khodash, PPJ 09/Post Mortem

Things that went right: · I learned more about last term and going into this term I was able to rig much easier and quicker. · Adding my...

Kat Leitao PPJ 9

This week I worked on adding a navmesh to the Taurush and fixing its balancing issues Overall my performance this term was far better...

Drew Graham PPJ 09

Week 9: Improved enemy spawning: 3 hours Total: 3 hours This was a light week for me (and the other programmers) because of the CS 451...

Nazifa PPJ 9/Post mortem

This week was a lot of last minute UI designs. A lot of the flashing for the health whenever you take a lot of damage, final touches to...

Rush PPJ09

Hours: Meeting: ~1 hr Sound Controller edits: ~1 hr Total: ~2 hrs Positive: -None Negative: -With the way final projects/finals landed,...

Joseph Chaga PPJ 09/ Postmortem

Tasks: Title Music: 4 Hours Level 3 Fight Music: 2 Hours Total: 6 Hours Positive: 1. I worked on a lot of music this term helping me...

Michelle Zhong PostMortem

I think as an individual I did relatively well. I completed most of my tasks in a timely manner as well as tasks I wasn't assigned to, I...

PPJ09

What went well: 1. More cutscene experience. 2. Inventory system. 3. Grail system. What went wrong: 1. Waiting for art assets and pushing...

Harrison Brietling Postmortem

Overall I learned a great deal and gained a lot of experience working on this project. I was excited to be working on juice tasks over...

Idan Hershcovich PPJ 09

Tasks: -Team leads meeting: 1 hour -Merging: 20 mins Total: Approx. About 1 hour What went well: -What went wrong: -Had a big final...

Wills Martin Postmortem

Overall I think I performed pretty well this quarter. I was able to get a lot of effects in to increase the quality of the game. I am...

Yehonatan Tamir, Postmortem

As an individual I believe I did relatively well. I was able to design all the levels we would need. I assigned tasks each week to...

Game Postmortem

I believe as an individual I did relatively well on this project. I was able to get most every one of my tasks done in a timely manner,...

Kat Leitao PPJ 8

Tasks Done: Lead meeting (1:00 hour) Implemented Rush demon entirely (10 hours) Dev meetings (2 hours) Minor bug fixes withg enemies in...

Rush PPJ08

Hours: Room Prefab References: ~2 hrs Trying to fix grail randomizer: ~1.5 hrs Build hell meeting: ~3 hrs Total: ~5.5 hrs. Positive: -I...

Drew Graham PPJ 08

Week 8: Dev Meetings: 2 hours Worked w/ Kat on speedon: 4 hours Debugging/fixing broken navmesh agents: 4.5 hours Created enemy spawn...

Beta 2 Build

WINDOWS: https://drive.google.com/file/d/1xAkSQU514ovBHcFtE722Kb7yIVaUW4cc/view?usp=sharing MAC: https://drive.google.com/file/d/1ygLr10k...

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