Lange - PPJ #09, Post-Mortem
Tasks Completed Fixed broken steampunk rooms AGAIN Fixed one (1) broken demonic room Re-made all demonic rooms Edited all L-shaped and...
Tasks Completed Fixed broken steampunk rooms AGAIN Fixed one (1) broken demonic room Re-made all demonic rooms Edited all L-shaped and...
This week I worked on adding a navmesh to the Taurush and fixing its balancing issues Overall my performance this term was far better...
Week 9: Improved enemy spawning: 3 hours Total: 3 hours This was a light week for me (and the other programmers) because of the CS 451...
This week was a lot of last minute UI designs. A lot of the flashing for the health whenever you take a lot of damage, final touches to...
Hours: Meeting: ~1 hr Sound Controller edits: ~1 hr Total: ~2 hrs Positive: -None Negative: -With the way final projects/finals landed,...
Tasks: Title Music: 4 Hours Level 3 Fight Music: 2 Hours Total: 6 Hours Positive: 1. I worked on a lot of music this term helping me...
I think as an individual I did relatively well. I completed most of my tasks in a timely manner as well as tasks I wasn't assigned to, I...
What went well: 1. More cutscene experience. 2. Inventory system. 3. Grail system. What went wrong: 1. Waiting for art assets and pushing...
Overall I learned a great deal and gained a lot of experience working on this project. I was excited to be working on juice tasks over...
Overall I think I performed pretty well this quarter. I was able to get a lot of effects in to increase the quality of the game. I am...
As an individual I believe I did relatively well. I was able to design all the levels we would need. I assigned tasks each week to...
I believe as an individual I did relatively well on this project. I was able to get most every one of my tasks done in a timely manner,...