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PPJ09

  • Writer: Nick Tang
    Nick Tang
  • Aug 27, 2019
  • 1 min read

What went well:

1. More cutscene experience.

2. Inventory system.

3. Grail system.


What went wrong:

1. Waiting for art assets and pushing back work because of it

2. wider-scale git

3. merge conflicts


Lessons learned:

Try to do work without art assets instead of waiting for them.

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