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PPJ09

Writer's picture: Nick TangNick Tang

What went well:

1. More cutscene experience.

2. Inventory system.

3. Grail system.


What went wrong:

1. Waiting for art assets and pushing back work because of it

2. wider-scale git

3. merge conflicts


Lessons learned:

Try to do work without art assets instead of waiting for them.

 
 
 

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