Kat Leitao - PPJ 03
Tasks Done: Team lead meeting (2 hours) Programmer meetings (2 hours) Fully implemented player system redesign (6 hours) Implemented...
Tasks Done: Team lead meeting (2 hours) Programmer meetings (2 hours) Fully implemented player system redesign (6 hours) Implemented...
Time: Meetings: 4hrs Modeling Bat: 1hr Rigging Bat 1hr Amon Concepting: 3hrs (To be revised heavily) Positive: I like how the hellbat...
Tasks Completed: · Design/Lead Meeting (2 hour) · Enemy design meeting (2 hours) · Rush Demon sculpt (1 hour) · Beelzebub sculpt (4 hour)...
Tasks: -Team leads meeting: 2 hours -Dev Meeting: 30 mins -Enemy meeting: 30 mins -Testing document: 30 mins -Playtesting: 1 hour Total:...
Tasks: Fight Music Updates (4 Hours) Player and Grail Sfx (2 Hours) Implement Six (.5 Hours) Total: 6.5 Hours Upcoming: Hopefully Finish...
Tasks Completed Environment Art Meeting - 0.5 hours Researching Fonts & Making Changes to Docs and Communications to Use That Font - 0.5...
Tasks: Buff/Debuff system - 6 hrs Positives: De/buff system is lightweight, simple to create new de/buffs with polymorphism, and general...
Tasks: Grail system - 4 hours Positives: Simple grail system in place Reworked inventory again to accommodate a null grail. Negatives: No...
Made requested changes to Grail Randomizer: ~1.5 hr Read Drew's New AI Code: ~30 mins Explored a Minimap Prototype: ~1 hr Implemented...
Tasks Completed: Team Meetings (3 Hours) Gantt Chart (1 Hour) Website Updates (2 Hours) Survey Data compilation (1 hour) Ice Grail...
Tasks -Change Player Animation Controller to use Blend Trees: .5 hrs -Edit Scripts to work with Animation Edits: 3 hrs -Edit system to...
What I did this week: Updated models Modeled stone Pillar Textured All Assets Smoothed edges Next week: Possibly some more environment...
Task: Camera shake - 2 hours Dash effects - 3 hours Volumetric lighting research - 1 hour Total - 6 hours Positives: Camera shake ended...
Tasks: -Team Leader meeting(1:30 hours) -Environment Art Meeting (1:00 hour) -Modeling: Walls, Rubble, Gates, Torches, Pillars(3:00...
What I did this week: Updated Wall Decor Models: ~ 3hrs Textured All Assets: ~ 4.5hrs Adjusted Polycount / Smoothed edges: ~ 1 hr Modeled...
Week 3: Enemy AI prototyping: 8 hours Merge resolution: 1 hour Applebees business trip: 1 hour Total: 10 hours I finally got down to...