top of page

Lange - PPJ #03

Tasks Completed Environment Art Meeting - 0.5 hours Researching Fonts & Making Changes to Docs and Communications to Use That Font - 0.5...

Zach Harris PPJ 03

Tasks: Buff/Debuff system - 6 hrs Positives: De/buff system is lightweight, simple to create new de/buffs with polymorphism, and general...

PPJ03

Tasks: Grail system - 4 hours Positives: Simple grail system in place Reworked inventory again to accommodate a null grail. Negatives: No...

Rush PPJ#03

Made requested changes to Grail Randomizer: ~1.5 hr Read Drew's New AI Code: ~30 mins Explored a Minimap Prototype: ~1 hr Implemented...

Kat Leitao PPJ - 02

Tasks Completed: Started new code design for player system (3 hours) Bug fixes with navmesh obstacles, punching animation, and door...

Harrison Brietling PPJ 03

Tasks Completed: Team Meetings (3 Hours) Gantt Chart (1 Hour) Website Updates (2 Hours) Survey Data compilation (1 hour) Ice Grail...

Michelle Zhong - PPJ 03

Tasks -Change Player Animation Controller to use Blend Trees: .5 hrs -Edit Scripts to work with Animation Edits: 3 hrs -Edit system to...

Nazifa Nawar PPJ #3

What I did this week: Updated models Modeled stone Pillar Textured All Assets Smoothed edges Next week: Possibly some more environment...

Wills Martin - PPJ 03

Task: Camera shake - 2 hours Dash effects - 3 hours Volumetric lighting research - 1 hour Total - 6 hours Positives: Camera shake ended...

Yehonatan Tamir, PPJ 03

Tasks: -Team Leader meeting(1:30 hours) -Environment Art Meeting (1:00 hour) -Modeling: Walls, Rubble, Gates, Torches, Pillars(3:00...

Mia Capoli PPJ #3

What I did this week: Updated Wall Decor Models: ~ 3hrs Textured All Assets: ~ 4.5hrs Adjusted Polycount / Smoothed edges: ~ 1 hr Modeled...

Drew Graham - PPJ 3

Week 3: Enemy AI prototyping: 8 hours Merge resolution: 1 hour Applebees business trip: 1 hour Total: 10 hours I finally got down to...

Joseph Chaga PPJ 02

Tasks: New Battle Music: 4 Hours Learning the SoundController from Drew: .5 hours Steamon SFX started: .5 hours Total: 5 Hours Upcoming:...

Harrison Brietling PPJ 02

Tasks Completed: Lead Design Meeting - 4 hours Doc organization - 2 hours Playtest survey edits - 1 hour Playtesting/bug tracking - 2...

Holy Tester Build, 1st New

WINDOWS: https://drive.google.com/file/d/1J3q9VGltBiqV3HT4dDMe9BQx2wYIAC0G/view?usp=sharing MAC: https://drive.google.com/file/d/1awG-LPs...

Drew Graham - PPJ 2

Randomize enemies in rooms: 7 hours Code meeting: 2 hours Late night merge conflicts: 2.5 hours Tested build for bugs: .5 hours Total: 12...

Zach Harris - PPJ 02

Task: 1.5 hours - Dev meeting 4 hours - ReWired implementation with Gamepad support Total: 5.5 hours Positives: - ReWired has very good...

Michael Khodash, PPJ 02

Tasks Completed: · Design/Lead Meeting (2 hour) · New Bosses Brainstorm/Research (2 mins) · Rush Demon Model (2 hour) · Total Hours (6...

Wills Martin - PPJ 02

Task: Dev meeting - 1.5 hours Debug lighting glitch - 3 hours Implement necessary changes - 1.5 hours Total - 6 hours Positives: Ambient...

PPJ02

Tasks: Rework inventory (3 hours) Grail system (1 hour) Positives: Inventory is up an running Negatives: Grail system needs work...

bottom of page