Task:
Dev meeting - 1.5 hours
Debug lighting glitch - 3 hours
Implement necessary changes - 1.5 hours
Total - 6 hours
Positives:
Ambient lighting is clearer than it was
Despite lighting glitch the backpack particle system is still functional
Negatives:
Discovered a big lighting bug with the floor that caused some particle system lighting changes to not make it in
Ambient lighting still feels flat without a lot of light sources in rooms
Upcoming:
Make the grails look good when they're in the environment
Visuals
Below you can see a gif of the ambient lighting changes (keep in mind this gif is pretty compressed so it doesn't look very good here) and the lighting on the backpack particle system implemented. Also the walls have the glowing emission shader that I created last week.

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