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Michelle Zhong

Michelle Zhong - PPJ 03

Updated: Aug 25, 2019

Tasks

-Change Player Animation Controller to use Blend Trees: .5 hrs

-Edit Scripts to work with Animation Edits: 3 hrs

-Edit system to use Animation Events for footstep sounds: .5 hrs

-Modularize/Consolidate Enemy + Player Animation Events: .5 hrs

-Create Minimap: 1.5 hrs


Total:

6 hours


Positives:

-Figured out how to modularize some of the animation events

-Learned how to do Minimaps!

-Lots of consolidation!


Negatives:

-Had to wait for a lot of other people's work

-With a lot of new systems, some breaks are a result of new

null reference errors and old script references,

as well as new implementations not working, meaning

figuring out what went wrong and waiting for fixes

-Had to revert script changes made earlier in the week due to reworked Player implementation


Upcoming:

Whatever Idan assigns, but likely working with Drew on Enemy + Enemy Animations


Visuals:


Added in Semi-Transparent Minimap to the scene, along with a red dot to indicate player position.




Our reworked Player Controller. We now have Running as a Blend tree, as well as consolidating the Left and Right Punch animations into a BasicAttacks Blend Tree, and creating a Super Attacks blend tree for all of the Super Animations we will eventually have. I also changed the transition for Running as a float instead of a boolean.


Added in Animation Event for Footstep sounds, instead of the hard-coded timed method previously used.


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