Task:
1.5 hours - Dev meeting 4 hours - ReWired implementation with Gamepad support
Total: 5.5 hours
Positives:
- ReWired has very good documentation and was easy to figure out
- Implementing Gamepad support did not interfere with keyboard controls
- ReWired is almost entirely scene-agnostic
- I discovered ReWired has a simple to implement in-game rebind system we could use in the future
Negatives:
- ReWired prefab vs prefab instance is unintuitive
- ReWired adds default axis variables like gravity that changed how movement feels, which needs to be adjusted.
Upcoming:
- New Grail system
- Maybe in game rebinds?
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