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Wills

Wills Martin - PPJ 01

Updated: Aug 25, 2019

Tasks:

Dev meeting - 1.5 hours

Get accustomed to project - 2 hours

Glowing emission shader - 3 hours

Experiment with scene lighting - 1 hour

Add lighting to some existing particle effects - 1 hour

Total - 8.5 hours


Positives:

  • Nothing specific was expected of me this week so I got to experiment

  • Current lighting is nothing super complicated so it wasn't difficult to understand

  • I got the role I wanted to


Negatives:

  • The shader took longer to make than it should've because it's been a little while since I've written shader code

  • I'm a computer science student so I was split into the programmer group in the beginning but half way through the week I was assigned the role of technical artist since I have experience writing custom shaders and programming lights so I ended up in a weird purgatory between artist and programmer without an official lead to report to

Upcoming:

  • Get a solid direction on where we want to go with lighting as it seems to be the biggest pain point in the project at the moment

  • Possible screen shader for Yohan

Visuals

Below is a gif showing all the different lighting changes made. The gif runs a bit slow so you can see the effect of the particle systems (The yellow lightning on the backpack and the blue lightning from the attacks).


Below is a gif of the ground glow made more subtle as it seems to be too distracting in the gif above.


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