Completed:
Health Orb Item: ~3 hours
Implement pedestals and various pretty particle effects: ~1.5 hours
Dev meeting: ~1 hour
Positives:
-All of the particle effects from the artists look fantastic.
-The grail having an in-world spawn location/pedestal helps the games cohesion.
-The health orb is a good stop-gap solution to the lack of health regen.
Negatives:
-A small weird git-hiccup where over-long file names were causing compatibility issues for Windows users. It was resolved.
-Pipeline/deadline structure needs a small tweak so that art assets are in at least slightly before coding deadlines since implementation is rarely instantaneous.
Up Next:
-Vampire Grail, Yay!
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