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Rush

Rush PPJ04

Updated: Aug 25, 2019

Work Done:

Prototyped New Ranged Units in Drew's New AI System: ~3ish hours?

Changed Grail Randomizer, Reimplemented, Deimplemented, Reimplemented: ~30 minutes.

Dev Final Merge Meeting: ~1 hour. Dev Saturday Meeting: ~1 hour.

Total: ~4.5 hours.


Positives:

-Was able to script base functionality from old enemies into Drew's new AI System.

-Got bats moving around in a semi logical way by working within Drew's Tactic System.

-Evolved their shooting patterns (and options) some.


Negatives:

-Drew's new system was a prototype, of which we were unsure we'd move forward with, so the hellbat code is temporarily sloppy.

-The old projectile code was funky and to get everything done within the time constraints I mostly copy and pasted it. Gonna rework it all this week I think. Projectile Pools. Abstract Class for both the Player and Enemies to use. Inheriting attributes (damage, stun, knockback) from individual enemies rather than the bullet themselves, etc etc etc.









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