Work Done:
Prototyped New Ranged Units in Drew's New AI System: ~3ish hours?
Changed Grail Randomizer, Reimplemented, Deimplemented, Reimplemented: ~30 minutes.
Dev Final Merge Meeting: ~1 hour. Dev Saturday Meeting: ~1 hour.
Total: ~4.5 hours.
Positives:
-Was able to script base functionality from old enemies into Drew's new AI System.
-Got bats moving around in a semi logical way by working within Drew's Tactic System.
-Evolved their shooting patterns (and options) some.
Negatives:
-Drew's new system was a prototype, of which we were unsure we'd move forward with, so the hellbat code is temporarily sloppy.
-The old projectile code was funky and to get everything done within the time constraints I mostly copy and pasted it. Gonna rework it all this week I think. Projectile Pools. Abstract Class for both the Player and Enemies to use. Inheriting attributes (damage, stun, knockback) from individual enemies rather than the bullet themselves, etc etc etc.
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