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Michelle Zhong

Michelle Zhong - PPJ 05

Updated: Aug 25, 2019

Tasks

- Dev meeting: 1hr

- Surface shader for minimap (unused): 1.5 hrs

- Minimap Lighting: .5 hr

- Fix player foot bug (need to do again, forgot to do fix for new animations): < .5 hr

- Add Object Pooler: .5 hr

- Enemy Damage popup: 3 hrs

- Enemy Health Bar: .5 hr

- New Player Animations: .5 hr

- Add projectiles to object pooler: <.5 hr

- Room Optimization (still working....): 2 hours

Total: ~10 hours

Positives:

-Learned about Object Pools and how to use them

-New Player Animations! (thank you Mike!)

Negatives:

- Forgot to do stuff like set the root nodes on animations

- Sometimes merge requests don't get everything in, so

I would have to redo things like the Hitstun states or

prefab changes

- Spent waaaaay too long on a surface shader I didn't even need

Upcoming:

- Room Optimization

- UI Decoupling

- Whatever Idan says

Visuals:


Floating Damage Text

New Movement

Health Bars (New)

Damage Text Popups


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