Tasks
- Dev meeting: 1hr
- Surface shader for minimap (unused): 1.5 hrs
- Minimap Lighting: .5 hr
- Fix player foot bug (need to do again, forgot to do fix for new animations): < .5 hr
- Add Object Pooler: .5 hr
- Enemy Damage popup: 3 hrs
- Enemy Health Bar: .5 hr
- New Player Animations: .5 hr
- Add projectiles to object pooler: <.5 hr
- Room Optimization (still working....): 2 hours
Total: ~10 hours
Positives:
-Learned about Object Pools and how to use them
-New Player Animations! (thank you Mike!)
Negatives:
- Forgot to do stuff like set the root nodes on animations
- Sometimes merge requests don't get everything in, so
I would have to redo things like the Hitstun states or
prefab changes
- Spent waaaaay too long on a surface shader I didn't even need
Upcoming:
- Room Optimization
- UI Decoupling
- Whatever Idan says
Visuals:
Floating Damage Text
New Movement
Health Bars (New)
Damage Text Popups
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