Tasks
- Enemy AI meeting with Drew and Kat: 2hrs
- Research Playing multiple animations at once on same controller: 1 hr
- Redo minimap, fix scaling, remove audiolistener: 1hr
- Layer Player animations: 1 hr
- Layer Enemy animations: .5hr
- Dev meeting: 1 hr
- Wall Spawner: 1.5 hrs
- Outfit Asmodeus with new Enemy scripts: .5 hrs
- Outfit Hellbat with new Enemy scripts: 1.5hr
Total:
10 hrs
Positives
- Learned about animation layers and avatar masks
- Hashed out Enemy AI rework
Negatives
- Prefab reference changes resulted in merge problems that took 2 hrs to "solve"
- Realised spawning is less efficient than hideme, so wall spawners are unused
Visuals
Animation layers and avatar mask for player
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