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Michelle Zhong - PPJ 04

Michelle Zhong

Updated: Aug 25, 2019

Tasks

- Enemy AI meeting with Drew and Kat: 2hrs

- Research Playing multiple animations at once on same controller: 1 hr

- Redo minimap, fix scaling, remove audiolistener: 1hr

- Layer Player animations: 1 hr

- Layer Enemy animations: .5hr

- Dev meeting: 1 hr

- Wall Spawner: 1.5 hrs

- Outfit Asmodeus with new Enemy scripts: .5 hrs

- Outfit Hellbat with new Enemy scripts: 1.5hr

Total:

10 hrs

Positives

- Learned about animation layers and avatar masks

- Hashed out Enemy AI rework

Negatives

- Prefab reference changes resulted in merge problems that took 2 hrs to "solve"

- Realised spawning is less efficient than hideme, so wall spawners are unused

Visuals


Animation layers and avatar mask for player

 
 
 

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