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Michelle Zhong

Michelle Zhong PPJ 02

Updated: Aug 25, 2019

Tasks:

- Dev team meeting: 1.5 hours

- Add Animation Blend Trees to Enemy Movement: 1 hour

- Change Level Generator to reduce processing: 2 hours

- Discuss found animation bugs and Player attack implementations + implement blend tree for super attack: 1 hour

- Test current build for bugs: .5 hours

Total: 6 hours


Positives:

-Level generation no longer toasts my computer!

-Got a lot more familiar with how the animators interact with the player movement and attacks

Negatives:

- Once I finished changing the level generator to not use so much processing I had no more tasks left until the bugs in animation cropped up late in the week

- I was too afraid of stepping on people's toes to actually mess with player code when really they don't mind

Upcoming:

-Fixing whatever animation bugs crop up, whatever is assigned next week, and probably work with Kat on the Player scripts/animations


Visuals:


Sample of code used to fix level gen (pushed unnecessary objects into a HideMe)


Reduced the number of states needed with a blend tree for enemies, simplifies code as well


implemented super attack blend tree for player (not yet in build)

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