Tasks:
- Dev team meeting: 1.5 hours
- Add Animation Blend Trees to Enemy Movement: 1 hour
- Change Level Generator to reduce processing: 2 hours
- Discuss found animation bugs and Player attack implementations + implement blend tree for super attack: 1 hour
- Test current build for bugs: .5 hours
Total: 6 hours
Positives:
-Level generation no longer toasts my computer!
-Got a lot more familiar with how the animators interact with the player movement and attacks
Negatives:
- Once I finished changing the level generator to not use so much processing I had no more tasks left until the bugs in animation cropped up late in the week
- I was too afraid of stepping on people's toes to actually mess with player code when really they don't mind
Upcoming:
-Fixing whatever animation bugs crop up, whatever is assigned next week, and probably work with Kat on the Player scripts/animations
Visuals:
Sample of code used to fix level gen (pushed unnecessary objects into a HideMe)
Reduced the number of states needed with a blend tree for enemies, simplifies code as well
implemented super attack blend tree for player (not yet in build)
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