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Lange Eo

Lange - PPJ #02

Updated: Aug 25, 2019

Tasks Completed

  • Environment Art Meeting - 0.5 hours

  • Ram Skull Model Sheet - 2.0 hours

  • Blood Tap Model Sheet - 0.5 hours

  • Dilapidated Wall Model Sheet - 1.0 hour

  • Chained & Sealed Gate Model Sheet - 1.0 hour

  • Claws Model Sheet - 0.25 hours

  • Horns Model Sheet - 0.25 hours

  • Spectral-Flamed Monolith Model Sheet - 0.75 hours

  • Beelzebub Character Concept Design - 4.5 hours

Total Hours: 10.75 hours

 

Positive

I've been creating model sheets/orthographic views for assets in the Demonic Levels that I created concept designs for last week, and it's a bit challenging to do because we humans only see in perspective, not orthographically. I enjoyed creating the views nonetheless as it makes me critically think about how an object should be viewed orthographically to make it easier for the modeler(s).


I also created three concept designs for the third and final boss of the game, Beelzebub. It's supposed to be a combination/mix between a fly and a human/humanoid figure, so it has also been challenging to anatomically analyze how I could fit those two together and make Beelzebub look believable. This was enjoyable, though it may have taken longer than it should have.


All in all, things are looking good.

Negative

I may have spent too much time on the model sheets and Beelzebub's concept designs, but they were challenging - stuff I had to think about rather than draw with low thinking activity.

Upcoming

I plan to work on the concept designs for all of the grails as they will be needed soon. I will also need to create and refine final designs for existing content, such as Beelzebub.


Plans of my own ideas include:

  • Logo Upgrade

  • Visual illustration of the entrance to the Palace of the Chalice

  • Refined/updated illustration of the Templar

  • Visual illustrations of various levels


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