Tasks Completed
Environment Art Meeting - 0.5 hours
Ram Skull Model Sheet - 2.0 hours
Blood Tap Model Sheet - 0.5 hours
Dilapidated Wall Model Sheet - 1.0 hour
Chained & Sealed Gate Model Sheet - 1.0 hour
Claws Model Sheet - 0.25 hours
Horns Model Sheet - 0.25 hours
Spectral-Flamed Monolith Model Sheet - 0.75 hours
Beelzebub Character Concept Design - 4.5 hours
Total Hours: 10.75 hours
Positive
I've been creating model sheets/orthographic views for assets in the Demonic Levels that I created concept designs for last week, and it's a bit challenging to do because we humans only see in perspective, not orthographically. I enjoyed creating the views nonetheless as it makes me critically think about how an object should be viewed orthographically to make it easier for the modeler(s).
I also created three concept designs for the third and final boss of the game, Beelzebub. It's supposed to be a combination/mix between a fly and a human/humanoid figure, so it has also been challenging to anatomically analyze how I could fit those two together and make Beelzebub look believable. This was enjoyable, though it may have taken longer than it should have.
All in all, things are looking good.
Negative
I may have spent too much time on the model sheets and Beelzebub's concept designs, but they were challenging - stuff I had to think about rather than draw with low thinking activity.
Upcoming
I plan to work on the concept designs for all of the grails as they will be needed soon. I will also need to create and refine final designs for existing content, such as Beelzebub.
Plans of my own ideas include:
Logo Upgrade
Visual illustration of the entrance to the Palace of the Chalice
Refined/updated illustration of the Templar
Visual illustrations of various levels
Comentários