top of page
Lange Eo

Lange - PPJ #01

Updated: Aug 25, 2019

Tasks Completed

  • Environment Art Meeting - 0.5 hours

  • Demonic Levels Reference Board Creation - 1.0 hour

  • Demonic Levels Moodboard Creation - 1.0 hour

  • Demonic Levels Wall Designs - 2.0 hours

  • Demonic Levels Gate/Doorway Designs - 2.0 hours

  • Demonic Levels Debris Designs - 0.5 hours

  • Demonic Levels Pillar Designs - 1.5 hours

  • Demonic Levels Torch Designs - 0.75 hours

Total Hours: 9.25 hours

 

Positive

Things are heading in a good direction. Art is being made and with more feedback and input into how the art of the game will progress. I made a lot of concept designs this past week for a themed level or set of levels revolving around a demonic and hellish mood and feeling.


Negative

Last week's team merging and subsequent spitballing was an organizational and hierarchical mess. I'm glad the team is shaping up to have more of a structure when giving feedback and actually executing on it. I spent an all-nighter to finish up the designs when I should not have had to, but most of the fault is on me. I'm also having some confusion as to the content of my work towards the end of the quarter, so I'll have to clear that up with the art leads eventually.


Upcoming

I plan to work on more concept designs for more content and refinement for existing content. I'm going to need a lot of feedback from fellow team members so that the art for the game can be a lot more interesting, but in the meantime I have my own ideas such as

  • Visual illustration of the entrance to the Palace of the Chalice

  • Refined/updated illustration of the Templar

  • Logo Upgrade

  • Visual illustrations of various levels


6 views0 comments

Recent Posts

See All

Joseph Chaga PPJ 01

Tasks: Brainstorming new music for the term: .5 hours Began work on next level fight music: 4 hours Total: 4.5 Hours Positives: I'm...

Comments


bottom of page