Tasks Completed
Environment Art Meeting - 0.5 hours
Demonic Levels Reference Board Creation - 1.0 hour
Demonic Levels Moodboard Creation - 1.0 hour
Demonic Levels Wall Designs - 2.0 hours
Demonic Levels Gate/Doorway Designs - 2.0 hours
Demonic Levels Debris Designs - 0.5 hours
Demonic Levels Pillar Designs - 1.5 hours
Demonic Levels Torch Designs - 0.75 hours
Total Hours: 9.25 hours
Positive
Things are heading in a good direction. Art is being made and with more feedback and input into how the art of the game will progress. I made a lot of concept designs this past week for a themed level or set of levels revolving around a demonic and hellish mood and feeling.
Negative
Last week's team merging and subsequent spitballing was an organizational and hierarchical mess. I'm glad the team is shaping up to have more of a structure when giving feedback and actually executing on it. I spent an all-nighter to finish up the designs when I should not have had to, but most of the fault is on me. I'm also having some confusion as to the content of my work towards the end of the quarter, so I'll have to clear that up with the art leads eventually.
Upcoming
I plan to work on more concept designs for more content and refinement for existing content. I'm going to need a lot of feedback from fellow team members so that the art for the game can be a lot more interesting, but in the meantime I have my own ideas such as
Visual illustration of the entrance to the Palace of the Chalice
Refined/updated illustration of the Templar
Logo Upgrade
Visual illustrations of various levels
Comments