Things that went right: - VFX - Cinemachine Camera - Core mechanic Things that went wrong: - Generating more/specific levels - Git - Need more SFX/VFX Lessons learned: -Start git right. *This needs to be heavily instructed otherwise files will be lost. -Get a dedicated VFX artist *Trying to half-ass this does not work well. We needed a dedicated person that knows VFX. -Get a lighting guy. *Every week, we got complaints that the lighting was affecting the ability to see the enemies. I did most of the lighting but I was never taught lighting
enough to understand it completely.
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