Tasks
1 hr dev meeting
3 hours on new level builder
1.5 hour Minimap Doors
<.5 on FootStep sounds on new Player Anims
.5 Delegates and Fixing ObjectPool Singleton for multiple scenes
.5 Add outline shader to Minimap
<.5 change camera height
<.5 Minimap Arrow
.5 Fix run/walk floats for enemies
.5 New Health/Mana implementation
.5 hour fix pop up responsiveness and root nodes for animations
Total:
~8 hrs
Negatives:
- Waiting on Art team stuff for implementation
- Lots of midterms, some unexpected events that ate up time
Positives
-Figured out how to create a better Level Generator
-Learned how to use delegates
Visuals
Player Arrow, Shader for Minimap, Minimap Doors, new Health/Super UI
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