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Michelle Zhong - PPJ06

Michelle Zhong

Tasks

1 hr dev meeting

3 hours on new level builder

1.5 hour Minimap Doors

<.5 on FootStep sounds on new Player Anims

.5 Delegates and Fixing ObjectPool Singleton for multiple scenes

.5 Add outline shader to Minimap

<.5 change camera height

<.5 Minimap Arrow

.5 Fix run/walk floats for enemies

.5 New Health/Mana implementation

.5 hour fix pop up responsiveness and root nodes for animations

Total:

~8 hrs

Negatives:

- Waiting on Art team stuff for implementation

- Lots of midterms, some unexpected events that ate up time


Positives

-Figured out how to create a better Level Generator

-Learned how to use delegates


Visuals



Player Arrow, Shader for Minimap, Minimap Doors, new Health/Super UI


 
 
 

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