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Katherine Leitao PPJ 09

  • kathleitao13
  • Jun 13, 2019
  • 1 min read

Things that went right:

-Everyone was assigned to the right roles, we knew our capabilites

-Team got a long super well, made working together fun and interesting

-Ideas for the game rapidly expanded as we bounced concepts and ideas off of eachother


Things that went wrong:

-Procrastination was kind of an issue (I'll take a lot of the blame for that myself)

-Game breaking bugs were everywhere

-Using git got really messy (mostly my fault since Drexel (thanks Drexel) never taught me more than simple pushing and pulling with git)


Lessons learned:

NEVER leave anything for the last minute

Don't bite off more than you can chew

Always make sure what you have is working well before adding in more, it'll cause a huge pile of messes in the future

Communication HAS to be done and done well

 
 
 

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