Katherine Leitao PPJ 05
- kathleitao13
- May 16, 2019
- 1 min read
Tasks Done: (8 hours)
Changed attacks to be collider based - (2 hours)
Implemented animations - (2 hours) Bug fixes - (2 hours)
Implementing player, camera, and enemies into procedural generation - (2 hours)


Positives:
Collider based attacks fixed many issues with the raycasting system
Procedural generation is working well
Negatives:
Time management has been incredibly poor on my end this week
Tons of bugs.
To Do:
More bug fixing with attacks
Smoothening animations
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