Tasks:
Recreating project in Unity 3d (1 hour)
Creating character movement (0:30 hours)
Slight camera tilting with player (0:30 hours)
Player Dash (0:30 hours)
GDD (0:30 minutes)
Total (3:00 hours)
Positives:
Programmers are working together rather nicely and coherently
Negatives:
Personal lack of proper time managment
I see some possible issues with the use of full rigidbody mechanics for a character controller
Upcomming:
Fine tuning movement
Implementing test levels
Comments